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News & Blog


Prepping for Protospiel
As a small indie publisher, we have to get our fans’ buy-in for any project of size. Conquest Princess is an epic adventure in a full...
Feb 23, 20233 min read


Protospiel: How to Set Goals
Every year, Fight in a Box tests what they’ve been working on at ProtospielMN. This is the last shake down & critical decision gate on...
Feb 9, 20233 min read


What is Protospiel?
Yearly, our largest “break” in the convention schedule is from PAXU (the first weekend of Dec) to ProtospielMN (mid- to late-Jan). During...
Jan 26, 20232 min read


Agile Development for Board Games 2020
Agile Board Game Development 2020 Creating a board game requires a host of tasks. Getting bogged down or overwhelmed with everything that...
Mar 5, 20204 min read


Processing - the References
Hey Fight Fans, In this week’s news, we celebrate the host of sci-fi references in Processing: a Game of Serving Humanity. For a while...
Aug 28, 20196 min read


The Road to Processing pt 3
November 2017, Processing: A Game of Serving Humanity became our central development effort with a secret target Kickstarter launch hope...
Oct 23, 20182 min read


The Road to Processing pt 2
Game design is more listening than writing. Listening is a skill. Like any skill, if you dedicate yourself to practice, you improve. The...
Sep 30, 20183 min read


The Road to Processing pt 1
I have a hard time letting go. I’m 100% sure this is a serious character flaw, but I run my life like an RPG character, always trying to...
Aug 31, 20183 min read


Protospiel-MN 2018
Annually, “Protospiel - MN” marks the first design deadline for the year. Though we have bi-monthly playtesting, our local Protospiel is...
Jan 29, 20183 min read


EotL:IMR DeveloBlog
Hey Fight Fans, If you've seen us at a Con since January, you may have gotten to play the expansion to End of the Line, the Inevitable...
Mar 13, 20172 min read
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