
- Mar 5, 2020
Agile Development for Board Games 2020
Agile Board Game Development 2020 Creating a board game requires a host of tasks. Getting bogged down or overwhelmed with everything that...

- Aug 28, 2019
Processing - the References
Hey Fight Fans, In this week’s news, we celebrate the host of sci-fi references in Processing: a Game of Serving Humanity. For a while...

- Oct 23, 2018
The Road to Processing pt 3
November 2017, Processing: A Game of Serving Humanity became our central development effort with a secret target Kickstarter launch hope...

- Sep 30, 2018
The Road to Processing pt 2
Game design is more listening than writing. Listening is a skill. Like any skill, if you dedicate yourself to practice, you improve. The...

- Aug 31, 2018
The Road to Processing pt 1
I have a hard time letting go. I’m 100% sure this is a serious character flaw, but I run my life like an RPG character, always trying to...

- Jan 29, 2018
Protospiel-MN 2018
Annually, “Protospiel - MN” marks the first design deadline for the year. Though we have bi-monthly playtesting, our local Protospiel is...

- Mar 13, 2017
EotL:IMR DeveloBlog
Hey Fight Fans, If you've seen us at a Con since January, you may have gotten to play the expansion to End of the Line, the Inevitable...

- Mar 7, 2017
Squirrel or Die DeveloBlog
Hey Fight Fans, Indie games are there own weird animal. In the past three years, we've sold over 700 "handcrafted" Squirrel or Die (SoD)....

- Mar 1, 2017
Conquest Princess DeveloBlog
Hey Fight Fans, March is the 2nd anniversary of our development, Conquest Princess Pew Pew Pew (CP4). You may have heard us mention CP4...

- Mar 4, 2016
The Evolution of the Art of End of the Line
Hey Fight Fans! Melonie here to talk a little bit about the graphic design for End of the Line. When I first started designing with...