News and Blog

January 5, 2016

I’m a person who’s filled with terrible ideas.  Thankfully writing games isn’t about the number of bad ideas you have, but the ability to eventually produce and recognize good ones.  It took me 30+ years to realize what makes a great game. Today, I’m going to list the...

October 9, 2015

Hey Fight Fans,

We thought we'd take a couple of minutes to introduce you to the co-designer for Conquest Princess and chat a little bit about how we make games.



August 31, 2015

Hey Fight Fans,


This month we though we'd take 90 seconds to give you a glimpse into playtesting.


September 16, 2014





I've spent a lot of time in software.  If you're interested in writing a board/card game, you can learn a few things about getting things done from software development.  Top of the list is creating a mentality/method by which to approach what you're doing. I like...

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Agile Development for Board Games 2020

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