News and Blog

March 5, 2020

Agile Board Game Development 2020

Creating a board game requires a host of tasks. Getting bogged down or overwhelmed with everything that needs to get done can destroy the effort. A project management mindset helps breakdown and prioritize tasks. Agile typically refers...

August 28, 2019

Hey Fight Fans,

In this week’s news, we celebrate the host of sci-fi references in Processing: a Game of Serving Humanity. For a while I’ve promised this confession, but there's a lot of ways to breakdown this list. I decided to focus on where I got my specific inspirat...

October 23, 2018

November 2017, Processing: A Game of Serving Humanity became our central development effort with a secret target Kickstarter launch hope of Q3–4 2018. Though we were excited about the theme, how the game looked was a blank slate.

The visual appeal and execution of the t...

September 30, 2018

Game design is more listening than writing. Listening is a skill. Like any skill, if you dedicate yourself to practice, you improve. The universe is full of answers. Are you in the right place and the right frame of mind to understand and apply them?

Persistence kept Pr...

August 31, 2018

I have a hard time letting go. I’m 100% sure this is a serious character flaw, but I run my life like an RPG character, always trying to min-max and flipping flaws to virtues. For a game designer, reaching back into your catalog of unsuccessful or unfinished efforts ca...

January 29, 2018

Annually, “Protospiel - MN” marks the first design deadline for the year.  Though we have bi-monthly playtesting, our local Protospiel is where we get our games in front of other designers. This tiny convention is where we get to see how our games measure up (in the be...

March 13, 2017

Hey Fight Fans,

If you've seen us at a Con since January, you may have gotten to play the expansion to End of the Line, the Inevitable Machine Revolt (IMR).  Frankly, killbots/evil AI have been responsible for a lot of apocalypses and so we dedicated the next evolution...

March 7, 2017

Hey Fight Fans,

Indie games are there own weird animal. In the past three years, we've sold over 700 "handcrafted" Squirrel or Die (SoD).  We're extremely proud of our 7-minute game of backyard rodent survival.  It's success has allowed us to make our way to conventions...

March 1, 2017

Hey Fight Fans,

March is the 2nd anniversary of our development, Conquest Princess Pew Pew Pew (CP4). You may have heard us mention CP4 on podcasts but unless you've come to playtesting, we haven't been very forthcoming with the details of the game and where we are in d...

March 4, 2016

Hey Fight Fans!


Melonie here to talk a little bit about the graphic design for End of the Line.


When I first started designing with Seppy, about a year ago, this is what the artwork looked like:




Lots of great hand drawings, mixed with clean, crisp silhouettes. The li...

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