News and Blog

October 23, 2018

November 2017, Processing: A Game of Serving Humanity became our central development effort with a secret target Kickstarter launch hope of Q3–4 2018. Though we were excited about the theme, how the game looked was a blank slate.

The visual appeal and execution of the t...

September 30, 2018

Game design is more listening than writing. Listening is a skill. Like any skill, if you dedicate yourself to practice, you improve. The universe is full of answers. Are you in the right place and the right frame of mind to understand and apply them?

Persistence kept Pr...

August 31, 2018

I have a hard time letting go. I’m 100% sure this is a serious character flaw, but I run my life like an RPG character, always trying to min-max and flipping flaws to virtues. For a game designer, reaching back into your catalog of unsuccessful or unfinished efforts ca...

June 1, 2018

Hey Fight Fans,

We're zooming in on a date for Processing.  The "blind" testing in May went well and we put in the order for the reviewer copies.  If things continue to go well, we're looking at a Oct or Nov launch date for the Processing Kickstarter.

The...

May 16, 2018

Hey Fight Fans,

We're into the summer season.  Just a quick confirmation that Fight in a Box will be at both Origins Game Fair in June and GenCon in August.

Our friends at Atlas Games gave us booth space on the show floor for both.  Those kind people at Chip Theory Games...

May 1, 2018

Hey Fight Fans,

We've teamed up with Jeff Tidball game publishing guru to put together a little project we are calling "Having Fun Playing Games."  It's a commute long conversation (@25.4 minutes) with the folks who make games/nerd stuffs about what is fun about what we...

January 29, 2018

Annually, “Protospiel - MN” marks the first design deadline for the year.  Though we have bi-monthly playtesting, our local Protospiel is where we get our games in front of other designers. This tiny convention is where we get to see how our games measure up (in the be...

March 13, 2017

Hey Fight Fans,

If you've seen us at a Con since January, you may have gotten to play the expansion to End of the Line, the Inevitable Machine Revolt (IMR).  Frankly, killbots/evil AI have been responsible for a lot of apocalypses and so we dedicated the next evolution...

March 7, 2017

Hey Fight Fans,

Indie games are there own weird animal. In the past three years, we've sold over 700 "handcrafted" Squirrel or Die (SoD).  We're extremely proud of our 7-minute game of backyard rodent survival.  It's success has allowed us to make our way to conventions...

March 1, 2017

Hey Fight Fans,

March is the 2nd anniversary of our development, Conquest Princess Pew Pew Pew (CP4). You may have heard us mention CP4 on podcasts but unless you've come to playtesting, we haven't been very forthcoming with the details of the game and where we are in d...

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